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game mode
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Events
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Time - Elapsed game time is 0.10 seconds
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Conditions
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Actions
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Dialog - Clear modedialog
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Dialog - Change the title of modedialog to What game mode?
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Dialog - Create a dialog button for modedialog labelled player vs player
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Set button1 = (Last created dialog Button)
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Dialog - Create a dialog button for modedialog labelled player vs creep
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Set button2 = (Last created dialog Button)
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Dialog - Show modedialog for Player 1 (Red)
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creep button
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Events
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Dialog - A dialog button is clicked for modedialog
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Conditions
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(Clicked dialog button) Equal to button2
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Actions
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Game - Display to (All players) the text: creeps will spawn i...
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Wait 50.00 seconds
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Trigger - Add to creep spawn <gen> the event (Time - Every 10.00 seconds of game time)
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creep spawn
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Events
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Conditions
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Actions
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Unit - Create 2 small triobite for Neutral Hostile at (Center of teleport to place choose <gen>) facing Default building facing (270.0) degrees
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Unit - Order (Last created unit) to Patrol To (Center of Rect 002 <gen>)
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Wait 1.00 seconds
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Unit - Create 2 small triobite for Neutral Hostile at (Center of teleport to place choose <gen>) facing Default building facing (270.0) degrees
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Unit - Order (Last created unit) to Patrol To (Center of Rect 001 <gen>)
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Wait 25.00 seconds
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Trigger - Add to creep spawn Copy <gen> the event (Time - Elapsed game time is 80.00 seconds)
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Trigger - Destroy (This trigger)
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creep spawn Copy
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Events
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Conditions
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Actions
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Trigger - Add to (This trigger) the event (Time - Every 10.00 seconds of game time)
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Unit - Create 2 midle triobite for Neutral Hostile at (Center of teleport to place choose <gen>) facing Default building facing (270.0) degrees
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Unit - Order (Last created unit) to Patrol To (Center of Rect 002 <gen>)
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Wait 1.00 seconds
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Unit - Create 2 midle triobite for Neutral Hostile at (Center of teleport to place choose <gen>) facing Default building facing (270.0) degrees
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Unit - Order (Last created unit) to Patrol To (Center of Rect 001 <gen>)
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In the last trigger the action
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Trigger - Add to (This trigger) the event (Time - Every 10.00 seconds of game time)




