• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How do I do this?

Status
Not open for further replies.
Level 9
Joined
Oct 6, 2007
Messages
406
Ok, I'm making a Doom 3 map, and for those who have played this game, or just know what I'm talking about, you'll know my problem.

I put in a Timer for the portal and put it at 5 minutes. But, what I want to do is to have the demonic invasion start as soon as the timer is over, and then have everything turn to total chaos.

How can I do this :cry:
 
Level 4
Joined
Oct 18, 2007
Messages
99
I will tell exacly what to do but if you dont know what action I mean then use action - action type - search for text.
And type the words u dont know. ok lets start



make variable - "timer" which I will call it "T"
make variable - "timer window" which I will call it "TW"

Trigger 1
Event:
Map inniliation .... (too sleepy to write the whole word)
Action:

Countdown timer - start T wich expired in 5 minutes
Countdown timer - create timer window for T
Set - TW = last created timer window
Countdown timer - change the title of last created timer window to "chaos"
Countdown timer - show last crated timer window (not only for one player)

Trigger 2

Event:
Timer Expired (choose timer - T )

Action:

Countdown timer - Destroy last crated timer window (choose TW insted of last created)
- and here you start the other chaos actions.

if it helped say thanks
 
Level 4
Joined
Oct 18, 2007
Messages
99
Replay to doom map

If you dont want a timer window:

Event: time - periodic event - every "time" seconds of the game

choose "time" as seconds ( 15 x 60 = 900 seconds)

if you want timer window (so they see when demon comes) :

Action:

where there was the order (in my last massege)
countdown timer - start timer

change the start timer "as one shot" to "repeating" of 900 seconds

remove the action "destroy timer window"

the event in trigger 2 "timer expired" dont need to be changed it will work.

if it worked tell me
 
Level 4
Joined
Oct 18, 2007
Messages
99
Ok, I already have the timer, but you arnt telling me HOW TO MAKE THEM SPAWN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

you needed to say this what you have difficults with =) ohhhh
memories =) the first action that I have learned

ok go to Actions:
Unit - create unit facing defult building facing

choose the unit type you want and the location.

tell me if you need more help.
 
Status
Not open for further replies.
Top