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How do i change the Birth anamations?

Discussion in 'World Editor Help Zone' started by tyeeeee1, May 16, 2008.

  1. tyeeeee1

    tyeeeee1

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    I was looking around in the models section when i found a new building anamation but i cant figure out how to make certian buildings use it.:hohum::confused:
     
  2. Xeridanus

    Xeridanus

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    I think this is what you mean:

    In the trigger editor, go new action, scroll down a little (it's close to the top) you will have a heap of 'animation' actions to choose from. some of them use animation tags, others use animation modes. 'stand' is a mode, 'work' is a tag. then, depending on which one it is and the effect you want, you pick the appropriate trigger. if you add a tag, you will have to remove it using another trigger. if you change it's mode, it will stay in that mode till something causes it to change it's mode. telling it to play it's death animation will cause it to do so until it moves or attacks or whatever. I'm sure you can figure the rest out.
     
  3. Borax

    Borax

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    You can also edit the model of building - it is quite easy.

    For example, I want to add this birth animation to the Necropolis instead the original green one.
    [​IMG]

    First open the building you want to edit in Model Editor (it must be struture based on undead or night elf, with human or orc it is noc functional).
    Show Node Manager (menu-Windows-Node Manager). You will see something like this:
    [​IMG]

    Double clik on the Bith Link (in the circle). Rewrite the path with the model of your new birth animation and confirm.
    [​IMG]

    Save and import this edited model and the birth animation in the map and enjoy.
    [​IMG]

    You can try attached models, import both of them into path "war3mapImported" (standart path)
     

    Attached Files:

  4. tyeeeee1

    tyeeeee1

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    Lol thats why it wouldent work all my building's base building is human...
     
  5. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    Animations are not easilly transferable from one model to another unless they are based on the same model design.
    Linking to the recource in question with the animation you want and the buildings you want to use it may be helpful and enable people to aid you further.
     
  6. Mephestrial

    Mephestrial

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    Adding a birth model to a building other than undead or night elf isn't impossible. To prove this I threw together this quick model to show it. Yes, I know the geoset anims are all screwed up but only the birth anim matter for my point. The building is only textured during the build anim because I did not declare what color to use during the other anims.

    ABirth.mdx and ABirth_Portrait.mdx created by paulH
     
    Last edited: Aug 13, 2009
  7. Borax

    Borax

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    I know, that it isnt impossible, but it is quite difficult (and im not so good in english to describe it). I have already tried it, but in magogs model editor, there are sometimes some bugs.
     
  8. Mephestrial

    Mephestrial

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    Perhaps if you tell me what buildings you are trying to add a birth model to, I could do a couple of them for you. It not really difficult, just tedious work.