How come this trigger does what it's supposed to do (remove from the game all units with no playing owner) when I test the map via World Editor, but when I test the map online (with other dudes) the trigger doesn't do what it's supposed to do?
Trigger:
Trigger:
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Check Units
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Events (not relevant)
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Conditions (not relevant)
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Actions
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Set FastGroup[1] = (Units in (Playable map area) matching (((Owner of (Matching unit)) slot status) Not equal to (!=) Is playing))
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Unit Group - Pick every unit in FastGroup[1] and do (Unit - Remove (Picked unit) from the game)
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Custom script: call DestroyGroup (udg_FastGroup[1])
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Custom script: call DestroyTrigger(GetTriggeringTrigger())
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