- Joined
- Apr 9, 2010
- Messages
- 425
I am trying to script a unit to enable/disable attack at certain intervals.
I also want to manipulate that unit's animation while it's not attacking
How can I disable this attack?
Thanks
PS: What I actually want to do is have an Abomination always perform an attack right after the normal attack. The first attack is a regular attack, but 1 second after, he performs a scripted attack on the ground (that could be dodged by moving away from there) that forces him into an animation (which has teaked speeds - slower build up and faster release), locks him in place and other things, but I'm interested in how to lock him in place so that he doesn't rotate toward a target.
I also want to manipulate that unit's animation while it's not attacking
How can I disable this attack?
Thanks
PS: What I actually want to do is have an Abomination always perform an attack right after the normal attack. The first attack is a regular attack, but 1 second after, he performs a scripted attack on the ground (that could be dodged by moving away from there) that forces him into an animation (which has teaked speeds - slower build up and faster release), locks him in place and other things, but I'm interested in how to lock him in place so that he doesn't rotate toward a target.
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