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Units moving when cant attack {how to stop units with disabled attacks from running?}

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I was wondering,
when a unit that his attack is disabled and hes attacked, he will start moving away like the workers.
Is it possible to make them not move when theyre attacked?

Try to change the field "Stats - Can flee" field of the unit to false. It's just under the "Sound" fields of the unit. I'm not sure it works though, cause I never tried. But I think it's worth a try.
 
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