So, I've made a spell which stops units completely for x amount of time...I know I should really just make them stunned by I dont know how to do that and I've more important things to do at this moment; one thing I'd like to get sorted now though is the spell special effect. Is there anyway I can make the size of the effect larger?
Also criticism is appreciated... for once.
Also criticism is appreciated... for once.

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Time Mages Grand Halt
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Grand Halt
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Actions
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Set GrandHalt_Casting_Player = (Owner of (Triggering unit))
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Set GrandHalt_Targets = GrandHaltAoEGroup
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Set GrandHalt_Casting_Point = (Target point of ability being cast)
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Set GrandHaltAoEGroup = (Units within 500.00 of (Target point of ability being cast) matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and (((Matching unit) is alive) Equal to True)))
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Unit Group - Pick every unit in GrandHaltAoEGroup and do (Unit - Pause (Picked unit))
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Sound - Play CharmTarget1 <gen> at 100.00% volume, located at GrandHalt_Casting_Point with Z offset 0.00
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Special Effect - Create a special effect at GrandHalt_Casting_Point using war3mapImported\Time Rune.mdx
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Set GrandHalf_Spell_Effect = (Last created special effect)
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Wait ((Real((Intelligence of (Triggering unit) (Include bonuses)))) / 10.00) seconds
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Special Effect - Destroy GrandHalf_Spell_Effect
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Unit Group - Pick every unit in GrandHaltAoEGroup and do (Unit - Unpause (Picked unit))
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