Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
It is full of problems, as I said. The game engine is just not designed for such views. Especially on larger maps the game can start to perform badly due to all the render API calls.
Other problems include first person interfaces (eg showing carrying the gun or your hands), camera height deflection due to flying height changes, camera clipping through geometry, shader performance due to sub-optimal viewing angle and portraying the first person actor in multiplayer situations.
What if you account for this by shrinking the object sizes and map size? It would lower the resolution a little but it could reduce some of the other issues. I've seen some nice stuff. There is a great flight simulator and a nice 1st person shooter on youtube. I do agree with the Doctor though, it's definitely not ideal.
It went through walls, terrain, and the timeout was tricky.
I coulda fixed that by using the camera Z and pathing and etc but there was only 3 days time, so I couldn't.
That might actually be a good idea for a future system.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.