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Horse Rider

This bundle is marked as pending. It has not been reviewed by a staff member yet.
The Horse Riders are the advance on the battlefield, they are fast and resistant, on the reins of their mounts they make the patrol of human territory.

⚠️ Edition Notes ⚠️
Matrices Model
Skin Weight Model
This version contains a binary association (0, 1) of the vertices, so it is lighter and used for maps with less cinematics.

- Takes up less storage.
- Model has less fluidity in the mesh, which can give the impression of robotization.

-Works with all versions of the game and in SD or HD mode.
This version contains a gradient association (0, 0.1, 0.2, ..., 0.9, 1) of the vertices, so it is havier and used for maps with more cinematics.

- Model has more fluidity in the mesh, feels natural and organic shaped.
- Takes up more storage.

-Works with version 1.32 of the game or superior, works in SD or HD mode.
⚠️ Attention: Backup your map before adding this model since is highly experimental


◈Credits◈
Character model belongs to World of Warcraft - Blizzard ®
Character was edited by Zaffar - edition includes:
- Mesh number of polygons increased.
- Texture repaint, recolor and resize.
- Rigging, all the bones where renamed, two different skeletons have been combined.
- Animation, all existing animations where edited to fit diferent stand poses, animations from mount and rider have been matched to have same lenght and motion.
Creative Commons Attribution-Noncommercial-Share Alike 3.0 License
Previews
Contents

BTN_UNIT_HU_Horse_Rider (Icon)

BTN_UNIT_HU_Horse_Rider (Classic) (Icon)

Horse Rider (Matrices) (Model)

Horse Rider (SkinWeight) (Model)

Sanity Stress Test (Model)

Reviews
FeelsGoodMan
Models section All building, destructible, item, and unit models must include a game camera or portrait model; attachment and doodad models need not. Building, destructible, unit, hero, attachment models must be properly animated. - Please rename all...
Level 1
Joined
Jul 31, 2021
Messages
1
Hey I just want to ask is it possible to use the weapon on my own model if so where do I put the textures because i see them in the editor on my model but ingame they are white
 

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Models section
  • All building, destructible, item, and unit models must include a game camera or portrait model; attachment and doodad models need not.
  • Building, destructible, unit, hero, attachment models must be properly animated. - Please rename all "Cinematic" animations so they're utilizable in Warcraft III (This especially applies to Cinematic Talk so the portrait has a talk animation). For the portrait I also suggest moving the camera a bit so it focuses on the rider instead of the horse. See the human knight for reference. This way you will also see the talk animations properly. Please make the Spell animation have the same start and end keyframes (I suggest also deleting the 6 last frames or so to make the animation look smoother, and then paste the end frame of the Stand animation as start and end keyframes of the Spell animation).
  • Don't upload standard assets if you have not modified them.
  • The mesh must be clean, with no excess of unnecessary edges and no wasteful geosets or polies.
  • The UV map must be decent and continuous, with as few seams as possible and without nasty stretching of the skin.
  • The model must have proper attachment points.
  • Attachment models must list all models for which they were optimized for (One at the very least).
  • If the model is a geomerge, make sure the parts are blended properly and so they don't look like something wickedly unnatural (i.e. exaggeratedly huge heads, very thin necks/waists, etc); objects that should be attached to body parts must not float around or be attached unnaturally (i.e. a sword floating near the hand or attached to the lower arm instead of being in the fist); also make sure the UV mapping is correct and that it has no nasty stretching. If so, redo it.
  • The submission must include an in-game screenshot.
  • Models ported/converted from other games/sources must be submitted in the "Ported Models" sub section.
  • Models for HD graphics in Reforged must be submitted in the "Reforged HD Models" sub section.


Ported animated models:
  • As a side note of the second rule, if you want to submit a model that retains all of its default WoW (or source game) animations you are encouraged to upload it separately, and link it in the description.
  • Must have death sounds.
  • Must have footsteps/footprints if applicable.
  • Extents must be properly calculated. - I see the models' extents aren't "0" but the extents are too small I believe. It disappears from the edge of the screen at the very bottom.
  • Normals should be recalculated to remove any dark/black areas (if any). This can be done easily with RMS (Retera Model Studio Reforged Hack).
  • Must be properly scaled (WoW models are often way too small) so attachments and projectiles are also properly scaled.
  • All materials must have the correct filtering mode.
  • If the model has a dissipate animation it must have a dissipate sound in the dissipate animation.

Optional changes that may improve ported models:
  • Particle emitters on models that originally have particles in the source game is a big plus.
  • Make a portrait animation instead of a separate _Portrait model.
  • In case the model uses fabric headgear (such as various bandanas etc) try to attach the bottom part of the bandana mesh to the chest bone so the cloth doesn't clip through the chest, but rather stick to the chest while the upper part follows the heads' animations.
  • The models should be optimized using Mdlvis with everything checked except for "Increase compressibility (MDX Only)" as that function is faulty.
  • Textures should be renamed with a prefix to make imports easier, and to be more structured. For example a human male warrior body texture could be; HMW_Body.blp.
  • All textures can be saved with 75% compressibility to further reduce file size. - I was able to reduce texture 1 from 2332kb to 562kb and texture 2 from 1964kb to 481kb without any significant loss of quality.
  • Footstep sounds are a big plus, especially with big models that would obviously make sound when moving around.
  • Splats in death animations is recommended.

Set to awaiting update.
 
Level 1
Joined
Sep 7, 2024
Messages
2
Course i can, just give me a little time to do it, i'm finishing another model now
Hi Zaffar hope you are doing well, You did very great job all yours models are perfect but the small issue is that horse rider model doesn't appears on 3d view screen and can not use in game WC3 app. can open only ReteraModelStudio. while opening with War3ModelEditor (Expected a "Lays" tag, got a ** tag!) error appears. Could you please fix it? thank you in advance.
 
Level 2
Joined
Jul 21, 2024
Messages
12
Hello Mr Zaffar, you make a wonderful models with great animations. But i tried to use this Horse Rider model of yours on my custom map and the model's stand animation is litteraly standing at the back of the horse

The footman riding the horse is standing. The run and attack animations works very well except for the stand animation.

I hope you can answer me i am a beginner and i love your models. Thank you and sorry for my english
 
Hello Mr Zaffar, you make a wonderful models with great animations. But i tried to use this Horse Rider model of yours on my custom map and the model's stand animation is litteraly standing at the back of the horse

The footman riding the horse is standing. The run and attack animations works very well except for the stand animation.

I hope you can answer me i am a beginner and i love your models. Thank you and sorry for my english
Which version is currently in use? Matrices or SkinWeight? with thhat i may be able to find the problem
 
Level 2
Joined
Jul 21, 2024
Messages
12
Which version is currently in use? Matrices or SkinWeight? with thhat i may be able to find the problem
It was the Matrices version that displays like that, I tried using the skinweight but there is no model that appears.

Thank you very much Mr Zaffar for responding, I wish you a good day ahead.
 
Level 2
Joined
Jul 21, 2024
Messages
12
I don't know what kind of bug is rolling around, maybe is linked with the game version, i have uploaded a new model in this bundle called, "Sanity Stress Test" could u try to see if this version works properly?
Ofcourse Mr Zaffar I would gladly try it later, thank you very much for your effort!

I'll send you a feedback about the new model later in the evening.
 
Level 2
Joined
Jul 21, 2024
Messages
12
Sadly Mr Zaffar the sanity stress test bundle still display the same bug.

But anyways! Thank you for your effort as long as the previous bundles works for the general audiences no need to alter them further. I guess i'll just update to the latest version.

Thank you Mr. Zaffar, awaiting for more of your wonderful creations! More power and great days ahead of you ☝🏼
 

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