HoP: Brawl v.7.2

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It has been a loooong time. :)

Visit and register at the official HoP forums: http://www.z4.invisionfree.com/hop for change logs and updates.

If you fall across any bugs, please report it at the Bug Reports section.

Keywords:
Heroes, Hero, Pandaria, Pandaren, Panda, Arena, Brawl, HoP
Contents

HoP: Brawl v.7.2 (Map)

Reviews
16:33, 14th June 2009, by Rui: An original map, interesting to explore, yet with (grave) flaws on balance. Read my full review and antecedent comments for more detail. Set to Reviewed status with a 3,5 rating.

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16:33, 14th June 2009, by Rui:
An original map, interesting to explore, yet with (grave) flaws on balance. Read my full review and antecedent comments for more detail. Set to Reviewed status with a 3,5 rating.
 
Level 8
Joined
Dec 10, 2006
Messages
544
This game is excellent.
The spells are very well made, I have to say I didn't quite expect it.
Some of the models, I've not seen before, and the icons are great.
Maybe, make it so computers can be added to play against.
Either than that, not much more can be done, great map.
-Calvin

EDIT
One thing I don't like,
You can be randomly spawned next to, or even on Creeps.
Might wanna look at that.
 
Level 1
Joined
Jan 26, 2008
Messages
7
Great work, all heroes seem rather well thought-out too.

I just wish there was a team mode...

Also, more challenge and diversity in neutral creep camps would help. Although maybe you wanted to keep the focus on PVP.

Totem of Fortune is a big joke. The time taken killing that thing is easily worth twice as much gold in neutral creep kills. I just go there to whack noobs or disable then rob them blind, with hilarious results.

Is there an official forum for this map?

EDIT : The changelog fails to mention that Eat Bamboo is completely different from how it was before.

Excuse me while I cry over Posho's insane nerf :'(

Also, Brawl Lv4 does not slow attack speeds.
 
Level 6
Joined
Sep 14, 2004
Messages
153
Map has been updated, check change log for changes.

Credits for the bug on Bamboo Brawler goes to chanwk3 :)

EDIT1:
Quick Update:

v.37 has been updated again with 2 changes:
Reduced damage greatly caused by the dragons summoned by the Dragon Warrior's: Dragon Force ability on all levels.
And, the damage caused by Curator's: Punishment has been increased on each level.

I would suggest people to re-download it if they already have downloaded the map.

EDIT2:
Map updated again. There can now be 10 players playing :)
 
Last edited by a moderator:
Level 6
Joined
Sep 14, 2004
Messages
153
Many games have recipes... dota is not the first game to have recipe, dota came after and took some of the features from other games during its development, i took mine from my own map: WoW Battlegrounds.

The reason for level 25, is because I find it suitable, since I'm working on an AoS using the same map and same stuff.
About the abilities, 4 (abil1) + 4(abil2) + 4 (abil3) + 3 (ulti) + 10 attributes equals 25, so ofcourse they would have the same levels on each ability :)

The reason that some of the stuff might be similar to DotA, is because i somewhat like the gameplay in DotA.

Oh, and about the sounds. They are taken from Unreal Tournament :p
 
Level 1
Joined
Feb 22, 2008
Messages
1
Hello, it's maDgik-Cuicui
i have play again to HoP with my friend and we have see a thing again it's that Earth Walker need to be decreased he cans perma stun, and for the "void mage" hero i think that he cans use an invocation and it's other skill will be aura for is invoc. like when the "void mage" have this skill and it's elemental in game the lemental have this aura ... BB
 
Level 1
Joined
Feb 29, 2008
Messages
4
This map is great.
Thus i like Pandas, i often host this map, it's a big fun.

But like some people already said, there are some "imbalanced"

My Notes:

-The Frost Sage is pretty imba during an early game, i got over 15 kills in just 5 minutes, because of this huge burst damage.
-The Geomancer can stun you to hell! I prefer the Wardancer (think he's called so) and i use my blink storm to run away from him, but with every single attackm it seems he can stun me and than kill me too.

Just my impression :)

And PLEASE, PLEASE make a Teammode possible. I would have tried it myself if it wasn't protected (sorry).
This map is great but it sucks when you play against 9 pandas and behind ever creep camp you might be threaten by a creep-checker.

Oh and some more events (maybe timed 1on1 battle) would be great as well :)

Thx 4 the map, i hope you will work on it in the furture too :>
 
Level 1
Joined
Mar 1, 2008
Messages
1
This is really a good Map at all. But could you do something about the Map Size? Takes people some time to download...

But anyway, keep up the good work.

--Cenote
 
Level 1
Joined
Feb 29, 2008
Messages
4
Nice changes, but i've got a advice you might nerf:

the war dancers ultimate - ritual of war: too much burst damage for the fakt that he cant be attacked during that.
 
Level 6
Joined
Sep 14, 2004
Messages
153
Important changes has been made to the map. The map is now featured with an 2v2v2v2v2 battle mode instead of the old 10 players FFA. If players want to play solo, they should play it with 5 players. The first versions of HoP had 6 players max. so this should be considered ''old school'' if played with 5 players.
 
Level 2
Joined
Apr 10, 2008
Messages
16
is there a site or a e-mail adress for bug reports?
bug: when you have the flagg and use the tricksters box and make clones you can get the bounty with every clone you move in the circle... thats very lame
 
Level 1
Joined
Feb 29, 2008
Messages
4
I would like to see the fountains again. When you don't have a chance against stronger pandas, you will also have less money. (So you have another disadvantage)
 
Level 2
Joined
Apr 10, 2008
Messages
16
Crazy.frog can you add a random command or something like that? -random or a circle with a "?" to get a random hero
that would be very nice
 
Level 2
Joined
Apr 10, 2008
Messages
16
This is really a good Map at all. But could you do something about the Map Size? Takes people some time to download...

But anyway, keep up the good work.

--Cenote

the download speed is subjected to the upload speed of the currently uploader (most time the host) and the download speed of the downloader... or you say to the downloaders that the should get the map here that the fastest way of downloading in all cases^^
 
Level 19
Joined
Feb 27, 2007
Messages
2,074
[-] = Bad
[+] = Good
[=] = Ok..

[+]All custom models seem to work fine and look nice. Good choice of models.
[-]Due to custom models it probably takes a long time to download, thus not very easy to get a full game on b.net.
[=]Some custom spells, some normal. The custom spells are not too great though.
[+]Items seem good.

In total, it seems like a good, polished map!
 
Level 1
Joined
Feb 29, 2008
Messages
4
Can we expect you to update this map like the brawl version?

Brawl is quite interesting, but the Arena-style has also a charm of its own.
 
Level 2
Joined
Mar 28, 2008
Messages
11
For some reason the map would not work when my friend and i tried it out. We could chose a hero and buy items just fine but we could never leave the base. Is there some kind of start switch or command or do you have to have a full house to play?
 
Level 1
Joined
Jun 23, 2008
Messages
1
I have seen some fake versions on Epicwar are they possibly real? but they dont have any author.

P.S i could make invisionfree forum for you

yea i've seen HoP Brawl v6.5 or something like that. Not from you huh?

And also just a question for Rysis, how come invisionfree forum? I'm wondering cause almost all the games that I've played which had their own forum used invisionfree. I use forumup and I'm curious of the advantages invisionfree has.
 
Level 6
Joined
Sep 14, 2004
Messages
153
Regarding the ''fake'' versions. I don't think they're fake.. They are the original Brawl versions, the AoS (DotA) versions of this map. I've quit the development on that map and then I renamed the Arena version to Brawl version.
And as you can see, the development of HoP: Brawl (AoS) went up to v.6.8, and after that I quit it. Now 'im only focusing on working on the Brawl (arena) version.

AoS = Heroes of Pandaria: Brawl (quit development)
Arena = Heroes of Pandaria: Arena (renamed to HoP: Brawl, the current one!)
 
Level 25
Joined
Apr 27, 2008
Messages
2,512
I made some pandaren abilities icons, if you need some of them in the map
tell me so i can send you the disBTN icons
by the way your map is awesome 5/5 by big size
 

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Level 4
Joined
Jun 4, 2006
Messages
38
This map is excellent! Really well made models, heroes, the UI is wonderful.
There is one problem though and it’s a MAJOR one; the game gets slower and slower as longer you play it, until its unplayable (my fps dropped from 60 to 15 in about 15 minutes of play).
This is typical for memory leaks. And you really need to do something about it.
There is a great tutorial about that here: Triggers - Memory Leaks and Custom Scripts - The Helper Forums
I really hope you will fix this cuz I really loved playing your map =)
 
Level 6
Joined
Sep 14, 2004
Messages
153
This map is excellent! Really well made models, heroes, the UI is wonderful.
There is one problem though and it’s a MAJOR one; the game gets slower and slower as longer you play it, until its unplayable (my fps dropped from 60 to 15 in about 15 minutes of play).
This is typical for memory leaks. And you really need to do something about it.
There is a great tutorial about that here: Triggers - Memory Leaks and Custom Scripts - The Helper Forums
I really hope you will fix this cuz I really loved playing your map =)

That is strange to me, since i've never experienced any FPS drop, ever, during the game. And a lot (I would say every trigger) has been checked and fixed with its memory leaks.

Does this happen to you in every game of HoP?
 
Level 4
Joined
Jun 4, 2006
Messages
38
Ive only playd the map once, It it possible it was something else that caused it, but the way it happened is typical for memory leaks, and I cant possibly think of another reason for the framedrop. The other players said the game was getting laggier as well.
 
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