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Holy Alliance is a unification of human, elves, and dwarves from Hazam into one unified alliance. Despite the "holy" name attached, this faction is willing to use subterfuge, shadow, and dabbles in forbidden means to attain victory. PLAY HUMAN 90% TO PLAY AS HOLY ALLIANCE
ASSESSMENT
PROS
Wide variety of units, larger than normal factions
2 melee and ranged options for early game
Food supply doubles as powerful base defense
Some units and heroes grow along with progress of the game
Multiple siege options
Heroes have innate abilities
6 heroes to choose from
CONS
Heroes consume more food and resources
Some units require active engagement to keep growing
Too many researches that makes research priority important
Siege options are available only after reaching T3
Many units are prone to feedbacks and mana burns
Food consumption is heavier for this faction, especially for heroes
The faction implementation is a merge of Sankt Empire (such as Flying Ballista, Judicators), Phoenix Flames (such as Phoenix Guardian), and Night Empire (such as Lumber Mill's Advanced Harvesting Techniques and Phoenix Protocol). Heroes are taken from Darkness Returns campaign with modifications.
Early game build order is slow unless optimized, choosing Agent Hall or Training Tower plays a pivotal factor in which units will be integral for your playstyle
Some leftover data from Battle of Emerald Gardens may exist, but I tried to purge them while working on the faction
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