Holy Alliance

This bundle is marked as pending. It has not been reviewed by a staff member yet.
HOLY ALLIANCE
SD Graphic

The only way we can resist against forces of the void is by uniting under one banner.
Holy Alliance is a unification of human, elves, and dwarves from Hazam into one unified alliance. Despite the "holy" name attached, this faction is willing to use subterfuge, shadow, and dabbles in forbidden means to attain victory.
PLAY HUMAN 90% TO PLAY AS HOLY ALLIANCE

ASSESSMENT
PROS
  • Wide variety of units, larger than normal factions
  • 2 melee and ranged options for early game
  • Food supply doubles as powerful base defense
  • Some units and heroes grow along with progress of the game
  • Multiple siege options
  • Heroes have innate abilities
  • 6 heroes to choose from
CONS
  • Heroes consume more food and resources
  • Some units require active engagement to keep growing
  • Too many researches that makes research priority important
  • Siege options are available only after reaching T3
  • Many units are prone to feedbacks and mana burns
  • Food consumption is heavier for this faction, especially for heroes
MEDIA SHOWCASE


CREDITS
minidreschi, Aldeia, johnwar, Zephyrius2412, Skipper, Darkminnion, kola, Ujimasa Hojo, NO_exe, Gumberbunbder, loktar, Evading Self, Doomlord, Dota 1 Team, Tranquil, Beta Baby, General Frank, AlienAtSystem, Xetanth87, Canucks_rock, Blizzard Entertainment, Verskon, Sin'dorei300, Izualizm, r.ace613, 67chrome, MangakaDark, NFWar, Carefree World, Mister_Haudrauf, AndrewOverload519, D.ee, Doomlord, Himperion, GladiatorKing, Retera, ILH, Simooy, Paladon, Dethadow, Palaslayer, Panda, Zephyrius2412, loboproto, Vinz, Null, Pyritie, WILL THE ALMIGHTY, Rheiko, Tasyen, Daffa

Author Notes
  • Holy Alliance data is taken from Battle of Emerald Gardens with modifications for Altered Melee.
  • The faction implementation is a merge of Sankt Empire (such as Flying Ballista, Judicators), Phoenix Flames (such as Phoenix Guardian), and Night Empire (such as Lumber Mill's Advanced Harvesting Techniques and Phoenix Protocol). Heroes are taken from Darkness Returns campaign with modifications.
  • Early game build order is slow unless optimized, choosing Agent Hall or Training Tower plays a pivotal factor in which units will be integral for your playstyle
  • Some leftover data from Battle of Emerald Gardens may exist, but I tried to purge them while working on the faction
Changelog
RELEASED
Contents

Holy Alliance (Map)

Back
Top