- Joined
- Jul 3, 2010
- Messages
- 11
I am currently working on a dungeon map and wanted to combine several underground themes. Since "man-made" and "natural" cliffs violently disagree when you try to put them next to each other, I decided to create several cave entrances to transport the characters between parts of the dungeon. But here is the problem.
You see, the "Underground" props do contain several "cliffside with cave entrance" doodads. However, all of them are at least slightly diagonal. This looks fine in natural walls, which aren't supposed to be even.
But the same doesn't work in man-made walls - You get a hole in the wall, as if someone has excavated through it. But there is no way to fit it in a room that has walls at right angles.
As you can see, it looks completely unnatural :
1 This is the only way this doodad can be fit into the wall, making it look as if the room had been purposefully built crooked.
2 The fact that the doodad behaves like a wall, 'enforcing' the floor tile type underneath, makes it even worse
So, would anyone here be willing to help? Basically, I need these two features changed. I need it to look like the corner of the room is collapsed from someting busting through a wall. The "Underground" setting has a total of 4 doodads like this - "Cave City Cliff (direction)" and all four have the same problems. I believe many other modders would be happy to see them improved.
You see, the "Underground" props do contain several "cliffside with cave entrance" doodads. However, all of them are at least slightly diagonal. This looks fine in natural walls, which aren't supposed to be even.
But the same doesn't work in man-made walls - You get a hole in the wall, as if someone has excavated through it. But there is no way to fit it in a room that has walls at right angles.

As you can see, it looks completely unnatural :
1 This is the only way this doodad can be fit into the wall, making it look as if the room had been purposefully built crooked.
2 The fact that the doodad behaves like a wall, 'enforcing' the floor tile type underneath, makes it even worse
So, would anyone here be willing to help? Basically, I need these two features changed. I need it to look like the corner of the room is collapsed from someting busting through a wall. The "Underground" setting has a total of 4 doodads like this - "Cave City Cliff (direction)" and all four have the same problems. I believe many other modders would be happy to see them improved.