The Triggers
When the unit is selected, its instantly moved to "buffer region", and its hidden.
Map attached.
Edit: Anyone please?
Edit2: I added a condition so this activate only when every player in game is standing in that teleport buffer but doesnt work..
but i dont think its the right condition, does that tells the number of players that re playing or simply the number of players that is 12..
I know i am not allowed to double post, but this is the most important part of my map because its going to happen over and over as each boss is killed.
When the unit is selected, its instantly moved to "buffer region", and its hidden.
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Soldier Sell
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Events
- Unit - A unit Sells a unit
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Conditions
- (Unit-type of (Selling unit)) Equal to (Unit-type of Barracks 0000 <gen>)
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Actions
- Visibility - Enable fog of war
- Unit - Remove Hero Picker 0001 <gen> from the game
- Unit - Remove Barracks 0000 <gen> from the game
- Unit - Remove (Buying unit) from the game
- Unit - Move (Sold unit) instantly to (Center of Teleport Buffer <gen>)
- Unit - Hide (Sold unit)
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Events
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Soldiers Spawn
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Events
- Time - Elapsed game time is 50.00 seconds
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Conditions
- (Number of units in (Units in Teleport Buffer <gen>)) Equal to (Number of players)
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Actions
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Unit Group - Pick every unit in (Units in Teleport Buffer <gen>) and do (Actions)
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Loop - Actions
- Unit - Unhide (Picked unit)
- Unit - Set Rally-Point for (Picked unit) to Way Gate 0022 <gen>
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Loop - Actions
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Unit Group - Pick every unit in (Units in Teleport Buffer <gen>) and do (Actions)
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Events
Map attached.
Edit: Anyone please?
Edit2: I added a condition so this activate only when every player in game is standing in that teleport buffer but doesnt work..
but i dont think its the right condition, does that tells the number of players that re playing or simply the number of players that is 12..
I know i am not allowed to double post, but this is the most important part of my map because its going to happen over and over as each boss is killed.
Attachments
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