- Joined
- Apr 25, 2008
- Messages
- 75
Hello all! Well, me and my friend (Black_Rupture) are making a map based on Pokemon. It's gonna have our own made up creatures (simply called Creatures) and our own way of catching them. This simply stops us from being restricted from having to make set units and therefore we can use our imagination! Anyways, let me explain our system.
There are these 5 triggers: Crt1, Crt2, Crt3, Crt4, Active. Crt1-4 are the 4 creature slots (you can have a max of 4 creatures) and Active is the currently selected Creature. Our system works that when the player uses a skill it will store (put in a holding bay) Active. And when they use another skill it will summon the selected Creature (and that creature becomes Active). Problem is we only want it to show the Hero Interface Icon (top left) for the selected creature (Active). How can I make a trigger that hides/shows the Hero Icon?
I'm absolutely hopeless with JASS so if you suggest a solution is JASS please tell me what I must change and all. Thanks!
There are these 5 triggers: Crt1, Crt2, Crt3, Crt4, Active. Crt1-4 are the 4 creature slots (you can have a max of 4 creatures) and Active is the currently selected Creature. Our system works that when the player uses a skill it will store (put in a holding bay) Active. And when they use another skill it will summon the selected Creature (and that creature becomes Active). Problem is we only want it to show the Hero Interface Icon (top left) for the selected creature (Active). How can I make a trigger that hides/shows the Hero Icon?
I'm absolutely hopeless with JASS so if you suggest a solution is JASS please tell me what I must change and all. Thanks!
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