- OmniSlash
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Omni-Slash
- Actions
- For each (Integer A) from 1 to 3, do (Actions)
- Loop - Actions
- Unit Group - Add (Random unit from (Units within 500.00 of (Position of (Triggering unit)))) to UnitGroupOmniSlash
- Unit - Move (Triggering unit) instantly to (Position of (Random unit from UnitGroupOmniSlash))
- Unit - Order (Triggering unit) to Attack Once (Picked unit)
- Wait 0.50 seconds
- Unit Group - Remove (Picked unit) from UnitGroupOmniSlash