• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Melee] Heroes in creep mobs.

Status
Not open for further replies.
Level 6
Joined
Aug 25, 2019
Messages
94
Well, I had an idea for a themed melee map where a couple of the creep camps had actual level 10 Hero units as sort of "the leaders" or whatever. Say, Black Temple layout with Pit Lord, Dreadlord or any Demon-y type Hero.

How do people generally feel about that? Do you include Hero units to the Neutral Hostile pool, or do you keep it strictly non-Hero? It's just fluff, really, and strictly speaking not terribly necessary, but I found the idea neat.
 
Level 14
Joined
May 9, 2021
Messages
265
As long as the heroes fit the creeps (no Storm Wyrms leading Bandits or the weird combinations Blizzard has) it would be interesting for me.

I feel like creeps are underused and with little feature beyond killing and looting. Whole creep camps with structures and heroes would be awesome, but maps would have to be bigger to allow for this.
 
I think I've actually seen people do this before, and I think as long as it's thematically appropriate then there's no harm in doing it. I think it might be unpopular for competitive melee gameplay, but it could provide a fun alternative, too.

It does make me wonder how experience gain works for Neutral Hostile heroes, though - if you defeat a level 10 Pit Lord owned by Neutral Hostile, I imagine the same rules apply where if you did it with level 5 heroes, they don't get any additional experience.
 
Status
Not open for further replies.
Top