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Heroes gain EXP when EXP gain is off

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Level 13
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Jul 15, 2007
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Hey guys,

I've run into an unusual issue for the map i'm currently making. I use the below (using for each integer A of course):

  • Hero - Make (Player((Integer A))) Heroes gain 0.00% experience from future kills
No other trigger touches Hero Experience, except 1 trigger which will give 100 experience to heroes when half of an enemy wave has been defeated.

The weird thing i am encountering is that experience gain from kills is still active. It's not 0%. It's almost 0%, but not 0%. About half way through the game, all heroes will have 1 extra XP point from somewhere.

I could live with this, because every Hero level requires 100 experience, and 1 extra XP point doesn't hurt anything.

BUT at later waves, they seem to be getting a few points of XP from kills, enough to level up heroes, and i'm not sure why. Does anyone know anything about this?

Thanks in advance

picka
 
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