- Joined
- Jul 15, 2007
- Messages
- 763
Hey guys,
I've run into an unusual issue for the map i'm currently making. I use the below (using for each integer A of course):
The weird thing i am encountering is that experience gain from kills is still active. It's not 0%. It's almost 0%, but not 0%. About half way through the game, all heroes will have 1 extra XP point from somewhere.
I could live with this, because every Hero level requires 100 experience, and 1 extra XP point doesn't hurt anything.
BUT at later waves, they seem to be getting a few points of XP from kills, enough to level up heroes, and i'm not sure why. Does anyone know anything about this?
Thanks in advance
picka
I've run into an unusual issue for the map i'm currently making. I use the below (using for each integer A of course):
-
Hero - Make (Player((Integer A))) Heroes gain 0.00% experience from future kills
The weird thing i am encountering is that experience gain from kills is still active. It's not 0%. It's almost 0%, but not 0%. About half way through the game, all heroes will have 1 extra XP point from somewhere.
I could live with this, because every Hero level requires 100 experience, and 1 extra XP point doesn't hurt anything.
BUT at later waves, they seem to be getting a few points of XP from kills, enough to level up heroes, and i'm not sure why. Does anyone know anything about this?
Thanks in advance
picka