ok im trying to make it so one of my hero units have 100 mana from start and wont get any mana from int stats. solved
so far I have only succeded in changing intial int and growth stats
oh yea in stats I have maked so the mana reg is 0 but wont the hero get more mana reg per int? so I wonder how I take away the mana reg u get per int. solved
btw: how can I change the lvl limit? without alot of changing? solved
btw2: I have done a spell and then I copied it and gave each a diffirent name and icon but when I click on one all of them flash green here see for uself
how do I fix it? solved
btw3: also I want to create a spell when u use it the button disappear and another button comes in its place and after a while that button disappear if not clicked and the old button appear but if clicked the button still disappear but a new button comes and for that button if clicked the first button comes back after a while but if not clicked it disappear after a while and the first button comes back u get it? solved
btw4: in triggers when I do animation I must give a value for which animation the unit shall use how can I get all the values a unit have for its animation there isnt eactly a guide for that there
btw5: in a game I saw a unit using animation both from demon hunter(attacking) and archer (hero(spellcasting)) how is that possible?(it didnt change the model it just did their animation has thought it was it own animation)
so far I have only succeded in changing intial int and growth stats
oh yea in stats I have maked so the mana reg is 0 but wont the hero get more mana reg per int? so I wonder how I take away the mana reg u get per int. solved
btw: how can I change the lvl limit? without alot of changing? solved
btw2: I have done a spell and then I copied it and gave each a diffirent name and icon but when I click on one all of them flash green here see for uself

how do I fix it? solved
btw3: also I want to create a spell when u use it the button disappear and another button comes in its place and after a while that button disappear if not clicked and the old button appear but if clicked the button still disappear but a new button comes and for that button if clicked the first button comes back after a while but if not clicked it disappear after a while and the first button comes back u get it? solved
btw4: in triggers when I do animation I must give a value for which animation the unit shall use how can I get all the values a unit have for its animation there isnt eactly a guide for that there
btw5: in a game I saw a unit using animation both from demon hunter(attacking) and archer (hero(spellcasting)) how is that possible?(it didnt change the model it just did their animation has thought it was it own animation)
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