- Joined
- Jun 8, 2007
- Messages
- 97
Ok, I'm helping my friend Irkie500, make a map where, in the first three minutes, you're an egg and a chemist.
The chemist gives the egg some tomes and it gets some stats, might even level up with enough xp tomes... after the three minutes i've put in the GUI a trigger that selects a random unit from 10, and replaces it, with a neat special effect and all.
I also have in that same GUI Trigger ( I'm not so much into JASS right now... ) to retain experience, strength, and intelligence. The experience part works...if the egg had 100 xp, the new guy has 100 xp... but.. i can't get the stats to go over with it...
Here's the GUI Trig
The chemist gives the egg some tomes and it gets some stats, might even level up with enough xp tomes... after the three minutes i've put in the GUI a trigger that selects a random unit from 10, and replaces it, with a neat special effect and all.
I also have in that same GUI Trigger ( I'm not so much into JASS right now... ) to retain experience, strength, and intelligence. The experience part works...if the egg had 100 xp, the new guy has 100 xp... but.. i can't get the stats to go over with it...
Here's the GUI Trig