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Hero Skills XD

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Level 5
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Oct 30, 2007
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91
I need help with hero skills and classes. If you help me ill give rep :D

Hero: Guardian

The guardian is basically a support hero heals/ buffs etc. I need 7 abilities for him.
I already have 2 heal skills and one damage, just so you know.So
4 more.
Hero: Warrior

The (Insert name) is a tanking hero, absorbs a lot of damage. You're run of the mill tanking hero basically. Need
7 abils
Other hero classes are wanted with abilities. :):thumbs_up:
 
Last edited:
Level 10
Joined
Aug 15, 2008
Messages
720
For second class name, choose Barbarian, Warrior, Berserker, Knight?

And for this tanking hero abilities:

Firefist: Melee range spell which damages main target dealing 100/200/300 damage and also creates explosion which damages near enemy units by 50/100/150 damage. [Triggered Spell or Use Frost Nova]

Berserk Cleave: When cast caster receives melee cleaving attack which has 20/35/50% chance to stun multiple enemies in front of caster with each attack. Stun lasts 1/1.5/2 seconds. Lasts 5/10/15 seconds.


For other classes: Druid ; Hunter/Ranger ; Elemental Mage ; Necromancer/Demonologist.
 
Level 13
Joined
May 31, 2009
Messages
994
- Guardian -
Touch of Gods:
Heals targeted friendly unit by X% of its total hp and target gets buff too, In Protection of Gods, what gives X amount of armor and X% Spell Damage Reduction.

Pillar of Righteous:
Guardian summons Pillar of Righteous. Pillar of Righteous will cast "Healing Wave" what deals damage to enemy units and heals friendly units each 2sec.
 
Level 8
Joined
Dec 7, 2008
Messages
363
Musketman
The musketman is a ranged hero that uses his gun in battle.

Shotgun Scatter
Toggle on/off
Causes the musketman's shots to scatter, causing them to deal (75%) damage in a (200) radius around the unit.

Lucky Shot
Passive
Gives a chance that each shot will luckily hit the enemy's head, dealing increased damage and silencing. Dosen't stack with shotgun scatter.

Blind Shots
Active, Self-buff
Begins firing blindly, increasing the attack speed of the musketman but giving him a chance to miss.

Reload
Active, No Target
Restores mana of the musketman and reloads his abilities.

Flare
Active, Area Target
Launches a flare which rains down sparks on an area, dealing minor damage and slowing. Also reveals the area. 2000 range.

Black Powder
Active, Unit Target
Throws black powder at a unit, causing it to have reduced damage and movespeed.

Focus Scope
Active, Unit Target
Focuses on a unit, granting vision of it for (10) seconds and giving the rifleman maximum speed until he gets within (100) radius of it.
 
Level 15
Joined
Aug 20, 2009
Messages
658
Druid Mage

1 - Wild Taunt
Causes all nearby enemies to attack the guardian. Also grants the guardian increased attack damage.

l 2 - Natural Order
Heals a target unit based on the number of units that surround him. The more units, the more

3 - Passive - Wispblade
Channels the vital energy of the wisp into his weapon, causing it to attack faster and burn mana on every hit.

Ultimate - Passive - Ancient's Aspect
Channels an aspect of an anicent, giving the guardian different effects.
 
Level 6
Joined
Feb 27, 2008
Messages
222
Ronin (think the Blademaster model would work ok)

An agile hero, relying almost completely on his agility to both deal damage and cope with damage.


1. Charge
The Ronin charges at a target location with incredible swiftness, dealing damage based on agility.

2. Mark of the Ronin - Passive
Each time the Ronin attacks an enemy, he marks it. If the Ronin attacks a marked enemy, he will increase his agility each attack. If a marked enemy remains unattacked for a longer time, the Ronin switches targets or the target dies, the agility is lost.

3. Soul Rage
The Ronin induces a rage deep from his soul. During the duration of the rage, the Ronin has increased attack speed. He also has a chance to miss on an attack, as well as a chance to critical strike. (example : 10% IAS, 50% chance to miss, 50% chance to critical)

4. Trick
The Ronin swiftly moves around, returning to the exact position he was in several seconds ago, leaving only an illusion in his current position.

5. Agile Defense - Passive
The Ronin can easily predict when the opponent is going to attack, and what he does to cope with that, he simply dissapears. When attacked, the Ronin dissapears for 2 seconds. Has a cooldown.


6. Double strike - Passive
The agility which the Ronin possesses allows him to attack an extra time so fast, the opponents don't even know it happened. Each attack, the Ronin attacks one extra time dealing damage based on his agility. (animation should be the Mirror Image effect and a see-through Ronin illusion attacking the target).


Ult. Last Stand - Passive
When in the last moments of life, the Ronin is capable of unleashing his soul in an attempt to do one last thing before death, or maybe even surviving. When the Ronin is about to die, he remains on 1 hp, and instead of hp, he loses mana. In addition, his starts degenerating. During this form, the Ronin gets additional abilities - like life steal. If the Ronin ends this form with more than 20% hp, he will survive. If he ends with less than 20% hp, he dies.


hope you like it :D
 
Level 8
Joined
Aug 23, 2007
Messages
491
Warrior:

For his ultimate, use Abbadon's ulti from Dota. He gains any dmg he takes in HP.

Immolation is always nice.

Strength bonus, Increaes strength by X, X, and X.

Rock Hard, the hero becomes inmobile for X, X, X seconds but gains a great deal of armor, and his HP and Mana regen gets ery high.

Fists of Fury, gains X dmg, X lifesteal, and X attack speed for X seconds.
 
Level 31
Joined
Sep 11, 2009
Messages
1,812
Warrior :

Roar : Every units around him want to attack him, also give bonus armor to units around. if number of unit that want to atk him is bigger than X he will have bonus attack speed.

Metal Gear : Passive : Gives bonus armor to the warrior

Shield Bash : Stuns a unit for X seconds (X is based on the Warrior Armor)
Example : (Level of Shield Bash x Armor) / 30
 
Level 9
Joined
Dec 12, 2007
Messages
489
for Warrior:

March of Valor - Self Cast
The Warrior and his/her allies gains bonus armor based on how many enemy units around him/her with a cap of number of unit.

Hardened Body - Passive
The Warrior reduces all damage taken from attack by a portion of his/her Strength attribute, the damage can't be reduced below certain amount.
 
Level 8
Joined
Dec 7, 2008
Messages
363
Soultheft Druid Mage

1 - Wild Taunt
Causes all nearby enemies to attack the guardian. Also grants the guardian increased attack damage.

2 - Natural Order
Heals a target unit based on the number of units that surround him. The more units, the more

3 - Passive - Wispblade
Channels the vital energy of the wisp into his weapon, causing it to attack faster and burn mana on every hit.

Ultimate - Passive - Ancient's Aspect
Channels an aspect of an anicent, giving the guardian different effects.

I like this - OH WAIT IT IS MINE! If you are going to redistribute my hero ideas, SoulTheft, at least credit me - You haven't even finished typing out the ultimate! Not only that, but you haven't even finished the natural order tooltip! Do you even care? Come up with your own ideas or give me the sodding credit for my own. Also, you have renamed my hero, but haven't changed the tooltips, proving you don't give a toss about theme or visuals.

Ultimate - Passive - Ancient's Aspect
Channels an aspect of an anicent, giving the guardian different effects.
War - STR, Bash
Wind - AGI, Evasion
Wisdom - INT, Critical Strike


2 - Natural Order
Heals a target unit based on the number of units that surround him. The more units, the more healing is done
 
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