Hero Skill Ideas (Defensive and Supportive)

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Am building a custom hero map with skills in the ff categories: Offensive, Defensive/Escape/Healing, Supportive(Aura, Buff, Summons), Ultimates.

I dont have much problems with Offensive and Ultimates anymore...I just need ideas for the middle two. All spell damage in this map is attribute based.

If you have a nice idea for a good looking Ultimate (basically a big bang damaging type) that looks really neat, feel free to type out. Just make sure its not heavy on resources and a memory hog.

Ultimates are basically Big bangs since the map is big war type(kinda like trojan war) and u nid big aoe spells. Dealing the damage is easy, but the special effect is hard (to think and be creative of)....people get tired of 1000 AoE warstomps and blizzards.
 
for my game in progress i have a spell called legacy's begainning it makes a beam of light at target(summen hero)which slowly gets bigger and the legacy's begainning is replaced by legacy's end when u use legacy's end the beam of light blows a hole through the earth dealing massive damage and temporly removing the area from the game :damage and removeal time, mana cost of legacy's end is based of time delayed by the time between the 2 spells if the legacy's end surpasses the mana avalable it will atou cast.

its fun its uber and overpowered ae
 
Well i got a few ideas of my own thanks for posting, i know that in most create-ur-own hero maps most would prefer using a hero with 3 stun spells, which i could regulate and limit; but wat the heck ill let the n00bs pick it anyways not knowing there are 3 special anti-stun spells hehehe
 
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