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The "body" of a hero is moved outside of the map's boundaries upon death. When you revive it, you force it to the exact location. Of course, the corpse is moved, after the death animation is played.
If you have a hero that's supposed to revive on the left side, and another on the right side you have to tell the system which goes where.
Lets say you have, like Dota, two forces: Sentinels and Scourge.
Event: A unit dies
Condition: Triggering Unit is A Hero = True
Actions: If / Then / Else
-> If - Conditions: "Owner of Triggering Unit is in Sentinels"
-> Then - Actions: "Revive Triggering Unit in *Sentinel Revive Point*.
-> Else - Actions: "Revive Triggering Unit in *Scourge Revive Point*.
Something like that? of course, you can use any condition you want.
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