- Joined
- Jul 25, 2006
- Messages
- 177
So what I want to do is, using the wc3 hero revival that works off data from the object editor and gameplay constants is have my heroes revive at an altar in 13 seconds + 2 seconds * their level. How do i have to manipulate the hero's data and gameplay constants for this to work as i propose? I've tried googling it but i believe the anwser has something to do with the gameplay constant:
Hero Revive Cost - Time Level Factor
I'm not sure how to manipulate this number to make revival work how I want. Anyone know about this matter in detail?
Sorry for double post but ive been experimenting with it and for anyone who is curious it appears Hero Revival time is calculated this way. Unit Build Time * level * Time Level Factor
And it caps at Max Time Factor * Unit Build Time
Therefore its impossible to make hero revive the way I'd like to work. Sad panda face, yes.
Hero Revive Cost - Time Level Factor
I'm not sure how to manipulate this number to make revival work how I want. Anyone know about this matter in detail?
Sorry for double post but ive been experimenting with it and for anyone who is curious it appears Hero Revival time is calculated this way. Unit Build Time * level * Time Level Factor
And it caps at Max Time Factor * Unit Build Time
Therefore its impossible to make hero revive the way I'd like to work. Sad panda face, yes.
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