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how can i make it so when any hero reachs lvl 10 it adds X amount to their primary atrabute then again at lvl 25 it will change their armour type to divine
could you explain the replace thing ( same items, skills, atrabutes, any i forgot)
i dont realy get what you were doing w/ the 33% thing. i just need to know if the editor can recognize the primsry atrabute or if i have to do some i/t/e.
Divine armor is not invulnerability, it's the armor type of semi-gods or whatever they are (the demon guy attacking teldrassil and the druid guy (I can't remember names), it takes 5% of any damage on default setting.
Replacing is not optimal, it will (I think) reset the skill selection. Just create a second version of the same hero, with divine armor, and then metamorphosis, which transforms from the old type to the divine armor type, and is permanent (Data-options: check permanent).
Then on lvl-up add the ability and immidiatelly order the unit to use it:
Divine armor
Events
Unit - unit gains a level
Conditions
(Level of (Triggering unit) ) greater than or equals to 25
Unit-type of (Triggering unit) equals to "Old hero type"
Actions
Unit - Add "Permanent divine metamorphosis"
Unit - Order (Triggering unit) to "Night Elf Demon Hunter - Metamorphosis"
About the level - you should check for "greater than or equals to", because theoretically he can gain enought exp to get from 24 to 26, and then he wouldn't get the ability.
Yes, there is an upgrade called "Reinforced Defences" (or something to that effect) that when Researched allows affected units to change their armour types. It's used by the Orcs to upgrade their Burrows and Defence towers to have Fortified Armour - as they usually only have Heavy Armour.
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