By default, a hero requires 200 XP and if he kills enough units, he gains a level.
XP will show as, 0 / 200 > Kills enough units, gains a level > 200 / 500... and so on.
By default, the same hero then needs 500 XP and if he kills enough units, he gains another level.
XP will show as, 200 / 500 > Kills enough units, gains a level > 500 / 900... and so on.
For my map, I want the XP needed to reset to 0. So it looks like 0 / 200, 0 /500, 0 / 900. I found a trigger on hive that does this:
If you don't understand, you can see this in the attached map.
How can I fix this / alter this / use a different method / system / change game play constants, etc so that it works?
XP will show as, 0 / 200 > Kills enough units, gains a level > 200 / 500... and so on.
By default, the same hero then needs 500 XP and if he kills enough units, he gains another level.
XP will show as, 200 / 500 > Kills enough units, gains a level > 500 / 900... and so on.
For my map, I want the XP needed to reset to 0. So it looks like 0 / 200, 0 /500, 0 / 900. I found a trigger on hive that does this:
-
Hero - Add (-1 x (((50 x ((Hero level of (Triggering unit)) - 1)) x ((Hero level of (Triggering unit)) - 1)) + (150 x ((Hero level of (Triggering unit)) - 1)))) experience to (Triggering unit), Hide level-up graphics
If you don't understand, you can see this in the attached map.
How can I fix this / alter this / use a different method / system / change game play constants, etc so that it works?