Hero Creep Models

Level 2
Joined
Dec 25, 2008
Messages
4
Hi, I'm making a map with creeps as playable races, and I need a few hero models; nothing fancy, basically just adding hero glow to existing models (Origin and Weapon glows)

The List:
Murloc Huntsman (Orange Murloc)
Mur'gul Shadowcaster (Blue caster Murloc)
Forest Troll High Priest
Gnoll Poacher (xbow)
Ogre Mauler/Warrior
Kobold (melee)

Oh, and Dissipate anim would be nice, but thats a bonus

I've got a long way to go on this map, so take your time if you choose to do this
 
That would not require much model editing, you just simply have to find a Glow model for each player, there should be some on the Hive I think.
The array of the variable depends on how many players are in you map. For this example I will asume "8" players.

Name:Type:Array:
"Your_GlowVariable"Model"8"

  • First Trigger:
    • Events:
      • Map Initialization
    • Conditions:
    • Actions:
      • Set "Your_GlowVariable" [1] = "Glow Model_Red"
      • Set "Your_GlowVariable" [2] = "Glow Model_Blue"
      • Set "Your_GlowVariable" [3] = "Glow Model_Teal"
      • Set "Your_GlowVariable" [4] = "Glow Model_Purple"
      • Set "Your_GlowVariable" [5] = "Glow Model_Yellow"
      • Set "Your_GlowVariable" [6] = "Glow Model_Orange"
      • Set "Your_GlowVariable" [7] = "Glow Model_Green"
      • Set "Your_GlowVariable" [8] = "Glow Model_Pink"
  • Second Trigger:
    • Events:
      • A Unit enters Region (Entire Map)
    • Conditions:
      • (Entering Unit) is a Hero equal to True
    • Actions:
      • Special Effect - Add Special Effect "Your_Glow_Variable [Player Number of (Owner of (Entering Unit))]" to origin of (Entering Unit)
 
Level 2
Joined
Dec 25, 2008
Messages
4
I think I tried using an imported glow model before and it just turned up black, is there a way I can change it to team color? I'll try messing around with stuff to see if I can get it to work

Thanks for the help :)
 
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