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Hero Attributes Editing

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Level 12
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Jan 30, 2009
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1,067
Okay, guys, I searched the tuts, and I searched here, but I couldn't find a concise answer to what I'm trying to do here.

I managed to do it before a couple years back on pure dumb luck, but I cannot remember for the life of me how to go about doing it.

Here's what I want:

Default NameNew NameDescription

Strength
StaminaIncreases Health by 10 for each point, and Armor by 1 for every 10 points.

Agility
StrengthIncreases Physical Damage by (Some number) for (Amount of points).

Intellect
IntellectIncrease Mana by 5 per each point, and Mana Regen by (Some number). Also increases Spell Damage.
Okay, so, here's what I can already do:

  • I can rename them, and edit the descriptions.
  • I can completely do Intellect.
  • I can change the health given per each point of Strength to the amount I want per Stamina.
  • Make Agility increase your [Physical] Damage (Main Attribute, :p)
  • I can rig the Spell Damage part of Int by simply adding it into a formula for damage on the spells themselves.

What I can't figure out how to do:

  • Add the Armor increase to Strength.
I feel kind of silly asking this, but that's how it is. If it can't be done (I think it can...), please explain how I can emulate it, and/or point me in the right direction to do so.

Of course, as always, I abide by my signature!
 
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Level 15
Joined
Oct 16, 2010
Messages
942
Get rid of the Health Regen on Strength completely.
Get rid of the Armor increase and Attack Speed increase on Agility.

I assume you've already tried setting the bonus per attribute point of these values to 0 in the gameplay constants menu? If not then do that. If that STILL doesn't work then try setting them to -1.

The armor bonus to strength is going to have to be custom-triggered. I can tell you how to do that once we've figured out the other stuff.
 
Level 12
Joined
Jan 30, 2009
Messages
1,067
I haven't actually gone in and done any of it yet, but you're right, I should be able to set those to 0. I'll remove those from the list, it completely slipped my mind.

Please do when you get a chance. I'm done for the night as far as working on the map is concerned, but I'll check it out first thing in the morning.
 
Level 5
Joined
Jul 18, 2010
Messages
159
I've made system with triggers, i've got 5 atributes , Strenght , Agillity , Inteligance , Charisma and perception

I've removed bonuses from normal stats and made 5 skills each 41 levels , and skills like auras giving bonus i want and trigger that gives 1 level of bonus for each level of skill learned :p
 
Level 12
Joined
Jan 30, 2009
Messages
1,067
you cant do the armor per strength thing without triggers (+BonusMod) or a custom armor system...

BonusMod? Let me guess, some vJASS system?

The armor thing wasn't a big deal, just thought a tiny boost could be cool. I ofc have armor that i will be using, so i can just scrap the armor idea on strength if that's the case.
 
Level 12
Joined
Jan 30, 2009
Messages
1,067
Ain't got a Jasser on my team, so I can just scrap the armor idea. Thanks, :)
 
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