It happened on one not so stormy or rainy night that I had a brainwave.
Most wc3 RPG's with save load systems suffer the dreaded server crash at unexpected times. Leading to horrendous loos of chars and progress,. however, what if one was able to change the server disconnected message to a save code?
So I thought about it, you would need a trigger to update the save code variable that ran before the server crashed, then you would need to set the game interface value to that save code.
So I wenta bout my jolly way and I found that the data for custom game interface data is stored in war3mapSkin.txt and that this links to war3map.wts as a variable, what if you were able to modify any of the above files so that you could reference a global variable and change the message during runtime?
I don't really know JASS so if anyone knows of a way, it would help everyone methinks.
Regards,
MadCD
Most wc3 RPG's with save load systems suffer the dreaded server crash at unexpected times. Leading to horrendous loos of chars and progress,. however, what if one was able to change the server disconnected message to a save code?
So I thought about it, you would need a trigger to update the save code variable that ran before the server crashed, then you would need to set the game interface value to that save code.
So I wenta bout my jolly way and I found that the data for custom game interface data is stored in war3mapSkin.txt and that this links to war3map.wts as a variable, what if you were able to modify any of the above files so that you could reference a global variable and change the message during runtime?
I don't really know JASS so if anyone knows of a way, it would help everyone methinks.
Regards,
MadCD