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Jul 31, 2012
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This is one more the same:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Sells a unit
    • Conditions
      • ((Sold unit) is A Hero) Equal to True
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Player - Make (Unit-type of (Sold unit)) Unavailable for training/construction by (Picked player)
If you have a trigger like a "repick" trigger just make the unit type of the hero
available
 
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