[General] Hero System Troubles:

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Before I begin:

DEPENDENCY EQUIVALENTS - HERO, has a limit of like 50 heroes. My map has over 100.

The Problem: I have a hero system where each color is limited in the # of heroes they can build, for most colors its 3, all colors already start with at least 1. Blue is 3, yet blue can build all 13+ of his heroes anyway.

How do I make it so he can only have 3 heroes at a time if I can't fit all my heroes in Dependency Equivalents?

I set the limit already in the trigger bellow. Yet, because I cant fit all my heroes in the dependency, its moot. How do I get around this?


  • Hero Limits
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Melee Game - Limit Heroes to 1 per Hero-type (for all players)
      • Player - Limit training of Heroes to Player1HeroLimit for Player 1 (Red)
      • Player - Limit training of Heroes to Player2HeroLimit for Player 2 (Blue)
      • Player - Limit training of Heroes to Player3HeroLimit for Player 3 (Teal)
      • Player - Limit training of Heroes to Player4HeroLimit for Player 4 (Purple)
      • Player - Limit training of Heroes to Player5HeroLimit for Player 5 (Yellow)
      • Player - Limit training of Heroes to Player6HeroLimit for Player 6 (Orange)
      • Player - Limit training of Heroes to Player7HeroLimit for Player 7 (Green)
      • Player - Limit training of Heroes to Player8HeroLimit for Player 8 (Pink)
      • Player - Limit training of Heroes to Player9HeroLimit for Player 9 (Gray)
      • Player - Limit training of Heroes to Player10HeroLimit for Player 10 (Light Blue)
      • Player - Limit training of Heroes to Player11HeroLimit for Player 11 (Dark Green)
      • Player - Limit training of Heroes to 4 for Player 12 (Brown)
I have triggers limiting the # of each hero to 1. Each variable also has a base value of 3. Except for pink who is 5. Brown can only ever have 4, so I just left it like that anyway, probably doesn't even need to be there.
 
thats the problem of warcraft..

well you can check the number of heroes manually then remove the hero that exceeds the count then show a warning message..

If you got a problem with the train count, gold and lumber refund you can store it in variables like..

set Hero 1 = Paladin
set Hero 1 gold refund = 1000
set Hero 1 lumber refund = 1000
 
Alright so I imported a text file, war3mapMisc.txt and manually entered all the heroes with their IDs, but it STILL doesn't work. I'm lost on what to do.

Edit: NVM, re-uploaded the file and it works now.
 
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