Hi everybody,
I am working on a map and need help finishing a trigger, its pretty simple but I cant seem to work out the finer details. Basically, a unit uses soul theft to capture another unit (classified as a sapper), and then drops it off in region 000. The unit is sacrificed and a spiked collar item is created as a reward. What I have below works, but I want the trigger it turns on to be a similar trigger, but require several units as a sacrifice (for a better reward). I tried using integer comparisons, but it stopped the second trigger from firing. I feel like there is a pretty simple answer, any help would be appreciated. Thanks
I am working on a map and need help finishing a trigger, its pretty simple but I cant seem to work out the finer details. Basically, a unit uses soul theft to capture another unit (classified as a sapper), and then drops it off in region 000. The unit is sacrificed and a spiked collar item is created as a reward. What I have below works, but I want the trigger it turns on to be a similar trigger, but require several units as a sacrifice (for a better reward). I tried using integer comparisons, but it stopped the second trigger from firing. I feel like there is a pretty simple answer, any help would be appreciated. Thanks
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Untitled Trigger 001
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Events
- Unit - A unit enters Region 000 <gen>
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Conditions
- ((Entering unit) is A sapper) Equal to True
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Actions
- Unit - Kill (Entering unit)
- Item - Create Spiked Collar at (Center of Region 001 <gen>)
- Lightning - Create a Finger of Death lightning effect from source (Position of (Entering unit)) to target (Center of Region 001 <gen>)
- Wait 1.00 seconds
- Lightning - Destroy (Last created lightning effect)
- Trigger - Turn on Untitled Trigger 001 Copy Copy <gen>
- Trigger - Turn off (This trigger)
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Events