- Joined
- Jan 18, 2016
- Messages
- 30
Hi, I've already read about Game Caches and I've tried applying it but I might have done something wrong in the process. Basically I'm trying to create a campaign and I want the Hero stats/items to be carried forward to the next map. Problem is it's obviously not triggering and I don't know what I could have messed up. Here is the screenshots of my Game Cache, storing the Hero and trying to activate the second map.
This is at map initialization where at the end it runs the trigger to activate the Game Cache.
Here's my Game Cache.
This is the list of triggers for the final cinematic and when it fades, it then activates the trigger to Store the Hero into the Game Cache
This is the Trigger to Store the Hero.
This is the Trigger to play the next map. In case I'm doing it wrong on typing out the next map, here is the location of where my map is and the Title of the map name.
This is at map initialization where at the end it runs the trigger to activate the Game Cache.
Here's my Game Cache.
This is the list of triggers for the final cinematic and when it fades, it then activates the trigger to Store the Hero into the Game Cache
This is the Trigger to Store the Hero.
This is the Trigger to play the next map. In case I'm doing it wrong on typing out the next map, here is the location of where my map is and the Title of the map name.