It was working but i wanted to change something and now its not working.. please help!!!!!!!!!! this how trigger looks like:
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Blade Storm
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Events
- Unit - A unit Begins casting an ability
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Conditions
- (Ability being cast) Equal to Blade Storm (Blade Master)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Blade Storm (Blade Master) for BladeStormCU) Greater than or equal to 1
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Then - Actions
- Set BladeStormCU = (Casting unit)
- Set BladeStormTU = (Target unit of ability being cast)
- Set BladeStormCP = (Position of (Casting unit))
- Wait 0.10 seconds
- Unit - Pause BladeStormCU
- Unit - Make BladeStormCU Invulnerable
- Animation - Change BladeStormCU's animation speed to 300.00% of its original speed
- Animation - Change BladeStormCU's vertex coloring to (50.00%, 50.00%, 50.00%) with 70.00% transparency
- Special Effect - Create a special effect attached to the weapon of BladeStormCU using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
- Set BladeStormSE = (Last created special effect)
- Wait 0.05 seconds
- Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
- Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
- Animation - Play BladeStormCU's attack animation
- Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
- Wait 0.01 seconds
- Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
- Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
- Animation - Play BladeStormCU's attack animation
- Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
- Wait 0.01 seconds
- Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
- Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
- Animation - Play BladeStormCU's attack animation
- Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
- Wait 0.01 seconds
- Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
- Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
- Animation - Play BladeStormCU's attack animation
- Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
- Wait 0.01 seconds
- Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
- Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
- Animation - Play BladeStormCU's attack animation
- Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
- Wait 0.01 seconds
- Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
- Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
- Animation - Play BladeStormCU's attack animation
- Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
- Wait 0.01 seconds
- Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
- Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
- Animation - Play BladeStormCU's attack animation
- Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
- Wait 0.01 seconds
- Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
- Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
- Animation - Play BladeStormCU's attack animation
- Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
- Wait 0.01 seconds
- Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
- Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
- Animation - Play BladeStormCU's attack animation
- Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
- Wait 0.01 seconds
- Special Effect - Destroy BladeStormSE
- Unit - Unpause BladeStormCU
- Unit - Make BladeStormCU Vulnerable
- Animation - Change BladeStormCU's animation speed to 100.00% of its original speed
- Animation - Change BladeStormCU's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
- Unit - Move BladeStormCU instantly to (BladeStormCP offset by 0.00 towards 0.00 degrees)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events