It was working but i wanted to change something and now its not working.. please help!!!!!!!!!! this how trigger looks like:
-
Blade Storm
-
Events
-
Unit - A unit Begins casting an ability
-
-
Conditions
-
(Ability being cast) Equal to Blade Storm (Blade Master)
-
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Level of Blade Storm (Blade Master) for BladeStormCU) Greater than or equal to 1
-
-
Then - Actions
-
Set BladeStormCU = (Casting unit)
-
Set BladeStormTU = (Target unit of ability being cast)
-
Set BladeStormCP = (Position of (Casting unit))
-
Wait 0.10 seconds
-
Unit - Pause BladeStormCU
-
Unit - Make BladeStormCU Invulnerable
-
Animation - Change BladeStormCU's animation speed to 300.00% of its original speed
-
Animation - Change BladeStormCU's vertex coloring to (50.00%, 50.00%, 50.00%) with 70.00% transparency
-
Special Effect - Create a special effect attached to the weapon of BladeStormCU using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
-
Set BladeStormSE = (Last created special effect)
-
Wait 0.05 seconds
-
Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
-
Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
-
Animation - Play BladeStormCU's attack animation
-
Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
-
Wait 0.01 seconds
-
Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
-
Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
-
Animation - Play BladeStormCU's attack animation
-
Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
-
Wait 0.01 seconds
-
Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
-
Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
-
Animation - Play BladeStormCU's attack animation
-
Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
-
Wait 0.01 seconds
-
Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
-
Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
-
Animation - Play BladeStormCU's attack animation
-
Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
-
Wait 0.01 seconds
-
Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
-
Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
-
Animation - Play BladeStormCU's attack animation
-
Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
-
Wait 0.01 seconds
-
Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
-
Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
-
Animation - Play BladeStormCU's attack animation
-
Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
-
Wait 0.01 seconds
-
Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
-
Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
-
Animation - Play BladeStormCU's attack animation
-
Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
-
Wait 0.01 seconds
-
Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
-
Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
-
Animation - Play BladeStormCU's attack animation
-
Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
-
Wait 0.01 seconds
-
Set BladeStormTP = ((Position of BladeStormTU) offset by 100.00 towards 0.00 degrees)
-
Unit - Move BladeStormCU instantly to BladeStormTP, facing (Position of BladeStormTU)
-
Animation - Play BladeStormCU's attack animation
-
Unit - Cause BladeStormCU to damage BladeStormTU, dealing ((Real((Agility of BladeStormCU (Include bonuses)))) x (Real((Level of Blade Storm (Blade Master) for BladeStormCU)))) damage of attack type Hero and damage type Normal
-
Wait 0.01 seconds
-
Special Effect - Destroy BladeStormSE
-
Unit - Unpause BladeStormCU
-
Unit - Make BladeStormCU Vulnerable
-
Animation - Change BladeStormCU's animation speed to 100.00% of its original speed
-
Animation - Change BladeStormCU's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
-
Unit - Move BladeStormCU instantly to (BladeStormCP offset by 0.00 towards 0.00 degrees)
-
-
Else - Actions
-
-
-