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Guys i have a problem, i want to make a trigger that every time you kill a neutral hostile building it comes back as yours at where it is destroyed, how do i make a trigger for that.
Event: Unit Is Killed
Condition: Owner of Triggering Unit = Neutral Hostile AND Unit = Structure
Action: Create 1 <Unit-Type of Triggering Unit> at <Position of Triggering Unit> for <Owner of Killing Unit>
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