Help with my Very First Custom Map.

Level 2
Joined
Jun 11, 2024
Messages
4
So I've been trying my shot at making a custom map. I thought I'd have to start simple to warm up to the editor so I tried improving an already existing map which is Blizzard's Tower Defense.
Everything was going fine as I tinkered with objects, imported custom models and icons. I even copy pasted some other abilities, buffs, effects, from other custom maps (Only copied ones that are possible to paste.) So I switched back and forth to this map and another custom map and next thing I know my map look like this now.

I worked on this map for a week and if anybody has a solution for this I would really appreciate it so much.


Warcraft TD Problem.png
 
Level 25
Joined
Mar 29, 2020
Messages
1,466
that green usually means there are assets it's expecting and they are missing. my guess is that you imported something with code that alters the UI and is expecting a certain texture file, but that file is missing (or has the wrong name). so maybe you are missing the imports that go with the UI system.
does that track?

alternatively, you somehow tampered with the base UI texture file.
 
Level 2
Joined
Jun 11, 2024
Messages
4
that green usually means there are assets it's expecting and they are missing. my guess is that you imported something with code that alters the UI and is expecting a certain texture file, but that file is missing (or has the wrong name). so maybe you are missing the imports that go with the UI system.
does that track?

alternatively, you somehow tampered with the base UI texture file.
Yeah I've thought about it as well.
I haven't touched my map yet ever since this happened so I haven't checked if any of the imported files is what's messing up the entire UI or maybe any other alternative issues.
Thank you for responding.
 
Level 2
Joined
Jun 11, 2024
Messages
4
that green usually means there are assets it's expecting and they are missing. my guess is that you imported something with code that alters the UI and is expecting a certain texture file, but that file is missing (or has the wrong name). so maybe you are missing the imports that go with the UI system.
does that track?

alternatively, you somehow tampered with the base UI texture file.
Hey, so I tried removing all imported files I Inserted before the green apocalypse happened but so far no changes.
By any chance do you know how to check the ui texture inside world editor or what location in the editor do you customize it?
 
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