- Joined
- Jul 9, 2012
- Messages
- 8
hey ive been out of map making for some time but recently returned to it and am coming along with my project nicely, however iv hit a snag i need buildings to require a certain amount of specified item(s) to get them to upgrade from a foundation type dummy building. Here is one of the things ive tried doing to get them to work i know its probably a noob mistake im making but ive tried several variations and triggers an to no a vale just wondering if someone would care to show me where im going wrong... Cheers DROPKICK
Untitled Trigger 003
Events
Unit - A unit Begins an upgrade
Conditions
(Unit-type of (Constructing structure)) Equal to Hovel level 0
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Matching unit) has an item of type Thatching) Equal to True
((Constructing structure) has an item of type Wooden Beams) Equal to True
((Constructing structure) has an item of type Stone Blocks) Equal to True
Then - Actions
Do nothing
Else - Actions
Unit - Order (Triggering unit) to Stop
Untitled Trigger 003
Events
Unit - A unit Begins an upgrade
Conditions
(Unit-type of (Constructing structure)) Equal to Hovel level 0
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Matching unit) has an item of type Thatching) Equal to True
((Constructing structure) has an item of type Wooden Beams) Equal to True
((Constructing structure) has an item of type Stone Blocks) Equal to True
Then - Actions
Do nothing
Else - Actions
Unit - Order (Triggering unit) to Stop