🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Lightning - Move PH_lighting[PH_Temp] to source PH_Point1 and target PH_Point3
The event is periodic- every 0.03 secs. It attaches from "SOURCE" of caster to "TARGET" of my dummy (shuriken). I need it to move from hand,right (PH_Point1) to chest (PH_Point3). I sadly can only use GUI, if you can do it via custom script JASS code that'd be rad. + rep and credits to the responder.
If this can't be done then a simple height of 50 is welcome.
Lightning effects can't be attached to attachment points. The best you can do is the 50 height. If you set the 'true' to 'false' I believe it will show the lightning in the fog of war.
Lightning effects can't be attached to attachment points. The best you can do is the 50 height. If you set the 'true' to 'false' I believe it will show the lightning in the fog of war.
call MoveLightningEx(udg_PH_lighting[udg_PH_Temp], true, GetLocationX(udg_PH_Point1), GetLocationY(udg_PH_Point1), GetLocationZ(udg_PH_Point1) + 50.00, GetLocationX(udg_PH_Point3) - There is one but when I add another one " )) " at the end of the line it causes :Not enough arguments given to function: MoveLightningEx
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.