Hi,
Im making a map, and now am in the process of making my triggers leakless. I have seen guides, but would like to know if this particular trigger leaks (and others if people are willing). Here is a basic teleport trigger, which I have used for about 10 areas.
Thanks
Im making a map, and now am in the process of making my triggers leakless. I have seen guides, but would like to know if this particular trigger leaks (and others if people are willing). Here is a basic teleport trigger, which I have used for about 10 areas.
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Enter Sewer
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Events
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Unit - A unit enters Sewer Entrance <gen>
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Owner of (Entering unit)) Equal to Player 9 (Gray)
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(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
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(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
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Actions
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Set Point = (Center of Inside Sewer Entrance <gen>)
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Unit - Move (Entering unit) instantly to Point
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Custom script: call RemoveLocation (udg_Point)
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Thanks





