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Making a hero selector

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Level 5
Joined
Jul 25, 2008
Messages
155
Hello, I am making a hero arena and I can't get it to work, my trigger looks like this:

  • Overlord
    • Events
      • Unit - A unit enters Select Overlord <gen>
    • Conditions
      • (Owner of (Entering unit)) Equal to Player 1 (Red)
      • (Owner of (Entering unit)) Equal to Player 2 (Blue)
      • (Owner of (Entering unit)) Equal to Player 3 (Teal)
      • (Owner of (Entering unit)) Equal to Player 4 (Purple)
      • (Owner of (Entering unit)) Equal to Player 5 (Yellow)
    • Actions
      • Unit - Create 1 Crystal Overlord for (Owner of (Entering unit)) at (Random point in End Loc <gen>) facing Default building facing degrees
      • Set Hero[(Player number of (Owner of (Entering unit)))] = (Last created unit)
      • Camera - Pan camera for (Owner of (Entering unit)) to (Center of End Loc <gen>) over 1.00 seconds
      • Set Boolean[(Player number of (Owner of (Entering unit)))] = True
      • Unit - Remove (Entering unit) from the game
Can anyone see what im doing wrong?
 
Level 5
Joined
Jul 25, 2008
Messages
155
Well, if I don't use those conditions both team 1 and 2 will spawn at end loc :p
I found the problem, it was that the overlord required a fortress, which I didn't have
 
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