Hi,
Im making a map, and now am in the process of making my triggers leakless. I have seen guides, but would like to know if this particular trigger leaks (and others if people are willing). Here is a basic teleport trigger, which I have used for about 10 areas.
Thanks
Im making a map, and now am in the process of making my triggers leakless. I have seen guides, but would like to know if this particular trigger leaks (and others if people are willing). Here is a basic teleport trigger, which I have used for about 10 areas.
-
Enter Sewer
-
Events
- Unit - A unit enters Sewer Entrance <gen>
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Owner of (Entering unit)) Equal to Player 9 (Gray)
- (Owner of (Entering unit)) Equal to Player 10 (Light Blue)
- (Owner of (Entering unit)) Equal to Player 11 (Dark Green)
-
Conditions
-
Or - Any (Conditions) are true
-
Actions
- Set Point = (Center of Inside Sewer Entrance <gen>)
- Unit - Move (Entering unit) instantly to Point
- Custom script: call RemoveLocation (udg_Point)
-
Events
Thanks