- Joined
- Jun 1, 2007
- Messages
- 98
I ran through a quick scan of my map to check for leaks.. in one of the simplest triggers, the program Leak Check found this:
EDIT:
Sorry for wrong forum, i was slightly in the clouds and thanks Preskooldude.
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CreateSliders
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Events
- Map initialization
- Conditions
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
- Set TempLoc = (Random point in EnterRest <gen>)
- Unit - Create 1 Slider for (Picked player) at TempLoc facing (Random angle) degrees
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Loop - Actions
- Custom script: call RemoveLocation(udg_TempLoc)
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Player Group - Pick every player in (All players) and do (Actions)
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Events
EDIT:
Sorry for wrong forum, i was slightly in the clouds and thanks Preskooldude.
Last edited: