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[Trigger] Help with "item mover"

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Level 2
Joined
Jul 14, 2008
Messages
13
Hello, i am trying to make a own escape map. Its going pretty well but now i am stuck.

I have made an ice map that you slide on the map in some spots. There i have made that you need a key to enter the gate to the next level. But, when a hero dies on the ice the key drops at the same spot as he died on. That means that nobody can pick up the key and you are stuck on the level. :sad:

Can someone please help me! I want it to do like when a hero dies with the key. The key shall come to the spot as it was before. Please help me!

/Arree
 
Level 4
Joined
Jul 24, 2008
Messages
108
  • Untitled Trigger 001
    • Events
      • Unit - A unit Loses an item
    • Conditions
      • (Item-type of (Last dropped item)) Equal to Tome of Experience
    • Actions
      • Item - Move (Last dropped item) to (Center of (Playable map area))
This should work assuming the looses and item works for last dropped item, havn't tested it. Change variables to what you need it to
 
Level 2
Joined
Jul 14, 2008
Messages
13
  • Events:
    • Units - A Unit Loses an Item
  • Conditions:
    • (Item type of item being manipulated) Equal To [Key Item]
  • Actions:
    • Item - Move item being manipulated to center of [Chosen Region]
I think this would do it.

Thanks!
 
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