So I've stuck on this trigger for hours now and can't really tell what is going on. The idea is simple, every few seconds the boss calls down a "broadside" on the arena; players are warned where it's going to fall so they have time to move out of the way. Simple enough.
Thanks for the help!
(Btw, I know this leaks, I'm more interested in having it work first, fix leaks later)
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BroadsideSpawn
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Events
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Time - BroadsideTimer expires
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Conditions
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Actions
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For each (Integer A) from 1 to 14, do (Actions)
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Loop - Actions
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Unit - Create 1 Dummy Alert for Player 12 (Brown) at (Random point in ARENA <gen>) facing Default building facing degrees
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Unit Group - Add (Last created unit) to BroadsideDummy_Group
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Countdown Timer - Start BroadsideFuse as a One-shot timer that will expire in 2.00 seconds
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BroadsideBoom
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Events
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Time - BroadsideFuse expires
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Conditions
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Actions
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Unit Group - Pick every unit in BroadsideDummy_Group and do (Actions)
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Loop - Actions
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Unit - Add Broadside to (Picked unit)
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Unit - Order (Picked unit) to Orc Tauren Chieftain - War Stomp.
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Unit - Add a 1.50 second Generic expiration timer to (Picked unit)
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Game - Display to (All players) the text: (Name of (Picked unit))
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Thanks for the help!
(Btw, I know this leaks, I'm more interested in having it work first, fix leaks later)


