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Help with Hero Skill Points

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Level 9
Joined
Feb 16, 2011
Messages
595
On some Heroes their skill stays unlearned even though when I set it Up like this http://imgur.com/rysKlLA I've tried
  • Hero Skill Fix
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Hero - Learn skill for Goblin Lord 0121 <gen>: Human Blood Mage - Siphon Mana
      • Hero - Learn skill for Goblin Lord 0121 <gen>: Human Blood Mage - Siphon Mana
      • Hero - Learn skill for Goblin Lord 0121 <gen>: Human Blood Mage - Siphon Mana
But it doesn't seem to work.
 
Level 9
Joined
Feb 16, 2011
Messages
595
Strange, I've tested that myself and it worked. Are you sure the Hero has skill points to spend? Are you sure your hero has a level high enough (minimum level 5) to learn three times the same skill? We need more info about how your hero initially is.

He's Level 20 Like the Imgur Picture Says It's suppose to be Spent initially but that doesn't work for whatever reason when the map Loads it's registered as unspent

Then it must be division by 0.

I've done a full sweep of my personal triggers The only one involving Numbers or any kind of math really, is a Real Boolean which one-shot records a unit's health(the Unit's Health at the time is 1) and another trigger uses that real to do this to prevent him from healing
  • Prince Health Fix
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
      • (Prince 0532 <gen> is dead) Equal to False
    • Actions
      • Unit - Set life of Prince 0532 <gen> to PrinceLife
But I have used these foreign Spells

http://www.hiveworkshop.com/forums/...036/?prev=search=boulder%20strike&d=list&r=20

http://www.hiveworkshop.com/forums/...8/?prev=search=kamehameha&d=list&r=20&u=Haley
 
Level 9
Joined
Feb 16, 2011
Messages
595
Random thought: Is the unit to be modified created and present before the trigger modifying its abilities runs ?

the trigger is meant to run at Map Initialization unless the map naturally creates the unit after Initialization then it should be present when the trigger runs But I guess I'll Try Using the Elapse Timer
 
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