Hi,
I found this system http://www.hiveworkshop.com/forums/...prev=status=a&search=missile&d=list&r=20&t=65 that I want to use for my map but there's a few edits I need to make.
I've tried myself but I just can't seem to work it out :/
For a start I don't need to have the attack type and damage type variables as the damage is always Chaos and Universal, speed can be removed as that can just be a constant of 25. However I do need to store an attack and damage type but these are custom and would be sting variables.
The main thing I need from this is that spells will always hit obstacles, meaning the variable can be removed. But instead I want to add a part where it will hit any unit along it's path, so it will collide with units. This I want to be configurable.
2 other variables I would like to add would be "Status Type" and "Status Chance".
If anyone is willing to help me make these changes that would be very much appreciated, otherwise I'll just keep trying on my own!
I found this system http://www.hiveworkshop.com/forums/...prev=status=a&search=missile&d=list&r=20&t=65 that I want to use for my map but there's a few edits I need to make.
I've tried myself but I just can't seem to work it out :/
For a start I don't need to have the attack type and damage type variables as the damage is always Chaos and Universal, speed can be removed as that can just be a constant of 25. However I do need to store an attack and damage type but these are custom and would be sting variables.
The main thing I need from this is that spells will always hit obstacles, meaning the variable can be removed. But instead I want to add a part where it will hit any unit along it's path, so it will collide with units. This I want to be configurable.
2 other variables I would like to add would be "Status Type" and "Status Chance".
If anyone is willing to help me make these changes that would be very much appreciated, otherwise I'll just keep trying on my own!