- Joined
- Nov 1, 2008
- Messages
- 828
Hey,
I've started my first dialoge mode setting. Dialoges are easy but i'm trying to make it so when you click Dialoge[1] it changes the dialoge button to this, example. Game Income [Low] (once clicked) Game Income [Medium] Game Income [High] etc etc. This is what i have so far, atm it is not working.
Any help?
Thanks in advanced.
I've started my first dialoge mode setting. Dialoges are easy but i'm trying to make it so when you click Dialoge[1] it changes the dialoge button to this, example. Game Income [Low] (once clicked) Game Income [Medium] Game Income [High] etc etc. This is what i have so far, atm it is not working.
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Diolog Option Modes trigger
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Events
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Dialog - A dialog button is clicked for OptionalModes
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to DialogButton[1]
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Then - Actions
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Dialog - Show OptionalModes for Player 2 (Blue)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Income Greater than 3
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Then - Actions
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Set Income = 1
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Else - Actions
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Do nothing
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Wait 0.10 seconds
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Set Income = (Income + 1)
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If (Income Equal to 1) then do (Dialog - Create a dialog button for OptionalModes labelled Income [Low]) else do (Do nothing)
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Set DialogButton[1] = (Last created dialog Button)
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If (Income Equal to 2) then do (Dialog - Create a dialog button for OptionalModes labelled Income [Normal]) else do (Do nothing)
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Set DialogButton[1] = (Last created dialog Button)
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If (Income Equal to 3) then do (Dialog - Create a dialog button for OptionalModes labelled Income [High]) else do (Do nothing)
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Set DialogButton[1] = (Last created dialog Button)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to DialogButton[2]
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Then - Actions
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Dialog - Show OptionalModes for Player 2 (Blue)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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GladiatorMode Greater than 2
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Then - Actions
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Set GladiatorMode = 1
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Else - Actions
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Do nothing
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Wait 0.10 seconds
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Set GladiatorMode = (GladiatorMode + 1)
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If (GladiatorMode Equal to 1) then do (Dialog - Create a dialog button for OptionalModes labelled Gladiator [On]) else do (Do nothing)
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Set DialogButton[2] = (Last created dialog Button)
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If (GladiatorMode Equal to 2) then do (Dialog - Create a dialog button for OptionalModes labelled Gladiator [Off]) else do (Do nothing)
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Set DialogButton[2] = (Last created dialog Button)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to DialogButton[10]
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Then - Actions
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Dialog - Show OptionalModes for Player 2 (Blue)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Speed Greater than 3
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Then - Actions
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Set Speed = 1
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Else - Actions
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Do nothing
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Wait 0.10 seconds
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Set Speed = (Speed + 1)
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If (Speed Equal to 1) then do (Dialog - Create a dialog button for OptionalModes labelled Game Speed [Low]) else do (Do nothing)
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Set DialogButton[3] = (Last created dialog Button)
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If (Speed Equal to 2) then do (Dialog - Create a dialog button for OptionalModes labelled Game Speed [Normal]) else do (Do nothing)
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Set DialogButton[3] = (Last created dialog Button)
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If (Speed Equal to 3) then do (Dialog - Create a dialog button for OptionalModes labelled Game Speed [High]) else do (Do nothing)
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Set DialogButton[3] = (Last created dialog Button)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to DialogButton[11]
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Then - Actions
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Trigger - Turn off Untitled Trigger 012 <gen>
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Dialog - Hide OptionalModes for Player 2 (Blue)
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Trigger - Run Citromatic Copy 2 <gen> (ignoring conditions)
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Else - Actions
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Thanks in advanced.