• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Help with attack waves

Status
Not open for further replies.
Level 5
Joined
Jan 29, 2007
Messages
41
Hi i have a weird problem, i need help with attack waves, i created a dota stile map in a city with tanks and soldiers. Everything was ok, the attack waves worked properly but when i put some street lights near the ways the units started to walk in diferent ways like a zig-zag trying to evade every light in the way. Is there a way to fix it?
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,285
Remove pathing map from streetlamps. They are fragmenting the pathing mesh in such a way that it is causing the described anomoly.

By removing their pathing map, they will not break the mesh further appart and as such the units should walk exactly like they did before you added the lights.

However this will allow units to walk through the lamps, thus it is up to you to evaluate which is better, zigzagging units or holographic lamps. Additionally you could try giving them normal unit collision and making them completly unmoveable which would fix both problems.
 
Status
Not open for further replies.
Top