- Joined
- Nov 8, 2017
- Messages
- 183
I've been working on a custom model for Jubei'thos to use in a campaign project of mine, using bits and pieces of Ilya Alaric's Blademasters as well as Ujimasa_Hojo's optimized Blademaster as a base. I've got it just about finished, but I've hit a wall where my expertise ends and could use some help adding the final touches.
Problem I: Animations
As I mentioned, I used Ujimasa_Hojo's optimized Blademaster as a base, and that means the model came with a whole set of Alternate Animations. That's great, in fact that's a big reason why I wanted to use it. The problem is how the model scales in the Alternate animations, because when I have Jubei'thos morph in-game, he doesn't lift up any higher off the ground to accommodate the alternate animations' new size, and his feet end up in the ground. Also, I don't know how to add this scaling trick to animations, so all the new alternate animations I added don't do it.
I'll be honest, I don't fully understand the recent insistence on cleaning models so they pass the Sanity Test, as I never see much difference in performance before or after optimization. I also don't really understand how to actually fix the issues that come up in the test. I've had it explained to me before, but alas, my brain just can't seem to grasp the process. If someone could go through the model and clean up whatever needs cleaning so the mods don't yell at me, I'd really appreciate it!
Problem I: Animations
As I mentioned, I used Ujimasa_Hojo's optimized Blademaster as a base, and that means the model came with a whole set of Alternate Animations. That's great, in fact that's a big reason why I wanted to use it. The problem is how the model scales in the Alternate animations, because when I have Jubei'thos morph in-game, he doesn't lift up any higher off the ground to accommodate the alternate animations' new size, and his feet end up in the ground. Also, I don't know how to add this scaling trick to animations, so all the new alternate animations I added don't do it.
- Solution A: Remove Scaling - If you just want to go in and remove the scaling effects from all the animations, that'll work just fine.
- Solution B: Adjust/Add Scaling - Alternatively, if you could add scaling to the new alternate animations and then make the model lift up in all of the alternate animations (old and new) so his feet are properly on the ground, that'd be even better, but presumably it'd be more work so don't stress yourself over it too much if Solution A is easier.
I'll be honest, I don't fully understand the recent insistence on cleaning models so they pass the Sanity Test, as I never see much difference in performance before or after optimization. I also don't really understand how to actually fix the issues that come up in the test. I've had it explained to me before, but alas, my brain just can't seem to grasp the process. If someone could go through the model and clean up whatever needs cleaning so the mods don't yell at me, I'd really appreciate it!

